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Persuasive technologies

They say that in foreign universities it is a separate subject – Persuasive Design, Persuasive Technology. I don’t know, I haven’t checked it, but seeing how powerful a development tool it is, I believe it willingly. Facing more and more with these technologies in all areas where I work, I had to devote quite a lot of time to studying them, which resulted in this article. I decided to share my thoughts with you, organized in separate sections and grouped by methods of work. Additionally, I would like to note that many studies of the underlying nature of human beings kept bringing me back to these techniques. For example, the study of systems of developed reflexes, methods of work with greed and anger invariably led to researches in this area. It is also additionally worth noting that these techniques help me interact more effectively with undereducated people.

Social proof in action.

The principle is based on a simple idea: “If others are doing it, it’s safe and right!” In design, this manifests itself through dynamic counters. For example: “100 people bought this product in the last hour”, “500 people are looking at this product right now”. The effect creates a sense of excitement and reduces doubts: “If everyone is buying, then the product is good!” Reviews and ratings by showing ratings (4.9 out of 5), comments and photo reports from real customers. Example: Airbnb showcases home ratings and guest reviews to build trust. Media or social media mentions through banners like: “We’re recommended by Forbes!” User-generated content through publishing photos and videos from users who have already purchased a product or used a service. Example: Coca-Cola with its “Share Coca-Cola” campaign, where personalized bottles were used to encourage social media posts.

Why it works and the psychology of ‘herd instinct’.

Reduced cognitive load: When a person sees that others have already made a choice, they do not need to spend energy analyzing and can trust the “collective intelligence”. Fear of missing out: Dynamic counters (“There are 2 left!”) increase feelings of scarcity. Need for belonging: People unconsciously want to be part of a group, and social proof gives them this illusion.

How to incorporate social proof into design.

Make proof visual: Use graphs, people icons, counter animations. Example: shows not only the number of hotel views, but also “recent bookings” in real time. Be specific: Instead of “Many people are buying” – “327 people bought today”. Add geolocation: “Your neighbor Ivan from Moscow just ordered this book.”

Combine with other persuasive design techniques.

Scarcity: “3 seats left at this price.” Authority: “Recommended by experts in the field of nutrition.” Adapt to the target audience: For the B2B segment, case studies and company testimonials are relevant. For younger audiences, integration with social networks is especially relevant.

Mistakes to avoid.

Fake reviews or number crunching: If the user reveals the deception, brand trust will be undermined. Element overload: Too many counters, pop-ups and banners are annoying. Template wording: “100500 people bought it” sounds abstract. Add personalization: “93 people from your city bought.”

Social proof in the digital age.

As social media and recommendation algorithms have evolved, the tools have become even more powerful. For example, targeted ads mentioning friends: “Your friend Anna liked this product.” Mobile app alerts: “Peter just supported this petition.”

Social proof is not manipulation, but a way to help the user make a decision. It is important to use it ethically, maintaining a balance between persuasion and honesty.

Limited time or resources.

One of the key tools in this approach is to create a sense of scarcity, such as messages like: “2 pieces left!”, “Today only!”, or “Last chance!”.

How does it work?

The scarcity principle is based on two psychological mechanisms – fear of missing out on benefits and value enhancement. Rare or limited resources are perceived as more valuable.

Examples of use: Limited quantity: “3 seats left in the group!” (courses, webinars). Limited time: “50% discount will expire in 2 hours”. Dynamic notifications: “10 people are looking at this product right now”.

Why is this effective?

Instinct Activation: Evolutionarily humans are programmed to seek rare resources (food, safety). Accelerate decisions: Scarcity reduces time to think, prompting impulsive action. Competition: Messages like “Last ticket!” create the illusion of competition with other shoppers.

Case Studies.

E-commerce: Amazon shows that “Product is running low – 2 pieces left in stock” or notifies that “This apartment is being viewed by 8 people”. Subscription services: Netflix says “Try the first month for free – offer valid through October 31.” Games and apps: Mobile games offer “exclusive items” for a limited time.

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How to incorporate scarcity into design.

Visual emphasis: Use red tags, timers, pop-ups. Example: a product page with a countdown to the end of the discount. Personalization: “30% off for you, but only until tomorrow!”. Combination with other triggers: Social proof plus scarcity: “100 people bought in an hour – 5 pieces left!”

Risks and ethical considerations.

False scarcity: If the user realizes that “2 pcs left” is a lie, brand trust will be undermined. Overload: Too frequent scarcity notifications are annoying. Manipulation: It is important to keep a balance and scarcity should be justified (e.g. seasonal sales).

Time and resource constraints are powerful tools of persuasive design, but they need to be used carefully.

Simplifying the process.

Persuasive design uses psychological techniques to drive the user to a targeted action. One of the most effective tools is process simplification, which means minimizing the steps, effort, and time it takes to complete a task (e.g., purchase, registration, subscription). The simpler the process, the more likely the user is to complete it.

How does simplification work?

The basic idea is to reduce cognitive load and remove barriers that cause doubt or encourage delayed action.Examples: Quick registration via social media instead of filling out long forms. One-click purchase like Amazon where payment details are saved in advance. Autocomplete fields based on previous user actions.

Why is it effective?

– The more steps or options, the longer it takes a person to make a decision.

– Complex processes are associated with the risk of “wasting effort.”

– People prefer the paths of least resistance.

Case in point: AliExpress offers “Quick Buy” without going to cart. ASOS saves your search history to speed up re-ordering. Subscription services: Netflix lets you start watching without signing up and shows first episodes for free. Apps: Duolingo gives instant access to lessons once installed, delaying account creation.

How to incorporate simplification into your design.

Ask for a minimum of data at the start, and collect the rest of the information gradually. Example: LinkedIn asks for name and profession first, skills and experience later. Guest access: Allow people to use the service without registering. Automate routine steps: Saving card data after the first purchase. Geolocation-based hints. Visual simplicity: Hide secondary fields under the “More” button. Use clear icons instead of text.

Mistakes to avoid.

Over-simplifying: For example, not confirming payment can lead to accidental purchases and negativity. Ignoring security: Fast registration via social media should be accompanied by two-factor authentication. Data loss: Guest access should not erase the shopping cart when navigating to registration.

Ethical considerations.

Simplifying the process should not be manipulative. For example: Don’t hide subscription terms in small print. Don’t use dirty tricks like a “free trial” that automatically turns into a paid trial.

Simplifying the process in persuasive design is a balance between usability, transparency, and security. The designer’s job is to remove everything unnecessary, leaving only what leads the user to the goal.

Rewards and feedback as an engagement engine.

Persuasive design uses a system of rewards and feedback to incentivize users to take targeted actions and form habits. Points, badges, progress bars, and other elements turn routine into play, activating the natural human desire to achieve goals and receive recognition.

How does it work?

Dopamine loop: Receiving a reward in the form of a badge or points triggers the release of dopamine, or the pleasure hormone. This reinforces the “action leads to pleasure” link and motivates to repeat the action.

Example: In Duolingo, a user gets XP for daily lessons and maintains a “daily streak”.

Progress Visualization: Progress bars and levels show how far the user has progressed towards a goal.

Example: LinkedIn fills out the profile scale with a nudge to add more information.

Social Recognition: Public badges or statuses boost self-esteem.

Example: Nike Run Club gives virtual medals for running accomplishments that can be shared on social media.

Why is it effective?

Sense of control: The user sees that their efforts have a direct impact on the outcome. Gamification: Elements of play make the process less boring. Long-term engagement: The “10 days in a row” reward series keeps attention.

Case Studies.

Education: Quizlet awards points for correct answers and unlocks new learning modes. Fitness: Strava awards trophies for personal records in running or cycling. Business: Starbucks or SberSpasibo loyalty programs give bonuses for purchases that can be redeemed for merchandise. Social networks: On Twitter (X), users get “touches” – activity badges – for logging into the app every day.

How to implement a rewards system.

Identify key activities: What should be rewarded? Signing up, regular use, inviting friends. Choose the type of rewards: Virtual badges, levels, stickers. Tangible: Discounts, free services. Statuses: Expert, Community Leader. Make feedback instantaneous: Notification of badge receipt should come immediately after the action. Add an element of surprise: Surprises for rare achievements like “Secret badge for 100 days of activity”.

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Mistakes to avoid.

Meaningless rewards: If badges aren’t tied to a real benefit, users lose interest. Too high difficulty: You can’t require 100 hours of activity for the first level. Lack of progression: Rewards should become more valuable as you move from bronze to platinum medals.

Ethics and balance.

Transparency: The user must understand how to get the reward. No manipulation: Rewards should not be used to hide negative consequences like auto-debit subscriptions. Respect for time: The system should not force the user to endlessly “finish” levels.

Rewards and feedback in persuasive design is not just a “carrot” but a way to create a meaningful dialog with the user. The right system turns the path to the goal into an exciting journey, where each reward is a step towards greater achievement.

Emotional engagement through stories and empathy.

Emotional engagement in persuasive design is the use of stories, characters and visual elements that evoke empathy, ownership or inspiration in the user. The main goal is to create a deep emotional connection to motivate targeted actions like purchase or subscription through empathy and identification with the values of the brand or product.

How does it work?

Stories: The user sees themselves as part of a narrative where their actions affect the “story”. Example: The language learning app Drops turns lessons into a journey around the world, where each topic is a new country. Characters: Visual “guides” or animated assistants become emotional anchors. Example: Duo the owl in Duolingo reminds you of lessons, triggering feelings of guilt or responsibility. Visual Triggers: Colors, animations, illustrations shape moods. Example: The Calm app uses calming landscapes and soft tones to reduce anxiety. Empathy through content: Real user stories, testimonials with emotional coloring. Example: The DonationAlerts service shows how donations change people’s lives.

Why is it effective?

Narrative Transport Theory: A person immersed in a story subconsciously adopts its values. Hormonal response: Empathy stimulates the production of oxytocin or the “trust hormone,” which increases loyalty. Identification: The user sees the character or story as a reflection of his or her goals and thinks, “This character could do it and so can I!”

Case Studies.

Education: Lingokids uses animated animals that are excited about the child’s progress, creating a positive connection to learning. Health: The Zombies, Run! app turns running into a mission to save the world, where each achievement advances the story. Finance: Revolut’s push notifications use a friendly tone and memes to reduce the stress of managing money. Ecology: Ecosia shows how many trees are planted through a quest, linking the routine to a global goal.

How to implement emotional engagement.

Create a guide character: An animated assistant who reacts to the user’s actions and cheers and encourages. Use choice-based scenarios: Like in novelization games, where the user’s decision affects the development of the “story”. Visualize progress through metaphors: A tree that grows for completing tasks, for example. Tell real stories: Case studies of users who have achieved goals because of the product.

Mistakes to avoid.

Falsity: Characters or stories that seem contrived are alienating. Excessive drama: Too much intense emotion can be discouraging. Ignoring the audience: A “save the world” story won’t appeal to the pragmatist who wants to save time.

Emotional Design Ethics.

Transparency: The user should understand that the story is part of marketing, not a documentary report. Respect for feelings: Pain or fear should not be exploited for manipulation. Balance: Emotions should complement functionality, not replace it.

Emotional engagement in persuasive design is not manipulation, but a way to speak to the user in the language of feelings. When functionality is combined with emotional depth, the product ceases to be a tool and becomes part of the user’s life.

Automating choices or how “defaults” drive decisions.

Choice automation is a strategy in which interface design “nudges” the user to take a desired action through preset options, defaults, or simplified scenarios. For example, a subscription activated by default or pre-selected settings that are difficult to change.

How does it work?

The principle is based on two key ideas: Behavioral inertia, where most users don’t change default settings even if they can. Cognitive economy or where people save mental effort by taking the path of least resistance. Examples: Subscribing to a newsletter where the “Yes” box is already checked. Checkout with pre-set expensive shipping. An app that requests access to all device data at once, rather than specific features.

Why is this effective?

It’s easier to “nudge” people into making a choice than to force them to make a decision from scratch. Ready-made options take away the fear of making the wrong choice. In 2012, Germany increased the number of organ donors from 12% to 99% by changing the consent form from “check if you agree” to “check if you disagree.” Amazon is making millions of dollars with its “one-click shopping” option, where payment information is saved in advance.

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Case studies.

Subscriptions and paid services: Services like Spotify or Netflix offer a free trial period, after which the subscription automatically renews. To cancel it, you have to follow a few steps. Uber Eats adds a tip to the courier by default, and the “No Tip” option is hidden in the menu. Many programs pre-install additional components during installation that the user may not notice.

How to implement selection automation.

Optimize defaults: Choose settings that are useful to the majority. Shorten the steps to make a decision: Instead of 5 questions about preferences – anticipate them based on data. Use progressive consent: Request access to camera or geolocation only when you really need it. Visually highlight recommended choices: A “Recommended Rate” button can be bigger and brighter than others.

Mistakes and ethical risks.

Dark patterns: A hidden checkbox like “Are you willing to sell your soul?” in an 8px font. Complicated unsubscribe process requiring a call to support. Privacy Violation: Apps that share data with ad networks by default. Weakness manipulation: Games where purchases are built into the interface so that a child can accidentally make them.

The ethics of automating choices.

Transparency: The user should clearly see what is selected by default and how to change it. Respect for autonomy: The option to “opt out” should be as simple as “opt in”. Reasonableness: Defaults should reflect the interests of the user, not just the business.

Automating choice in persuasive design is a double-edged sword. On the one hand, it simplifies life by reducing the burden on the user, but on the other hand, it can become a tool of manipulation. The challenge for the designer is to use defaults not to exploit, but to build trust and long-term loyalty.

Visualization and speculation as an engagement tool.

Visualization and speculation in persuasive design is a strategy based on the use of incomplete elements that encourage the user to mentally complete images or interact with the interface to reveal information. This approach draws on the principles of Gestalt psychology, where the brain seeks to fill in the gaps, creating a coherent perception. This increases engagement, making the user more active in exploring the product and memorizing the content.

How does it work?

The brain automatically “completes” unfinished shapes. Example: WWF logo with an unfinished panda outline where the user mentally completes the image. Law of Continuity: Elements in a line or curve are perceived as connected. Progressive disclosure: Content is presented in stages through sliders or animated transitions so that the user “reaches” for it. Example: A horizontally scrolling website where you have to swipe right to see the full brand story. Interactive elements: Buttons, slides, hidden clues that require an action to reveal details. Example: A product card where specs open when you hover your cursor.

Case Study.

Apple’s website often uses minimalistic animations where the user “triggers” the transition between screens by swiping up or down. The TikTok app applies vertical slides between videos, encouraging endless viewing. The Coursera platform shows course progress as a partially filled scale, encouraging completion of modules. In Monument Valley, the player “completes” impossible geometric shapes to complete a level.

Why is this effective?

Increase engagement: The user spends more time interacting with the app. Increase memorability: Content that a person “makes up” on their own is better digested. Create intrigue: Unfinished elements create curiosity.

How to incorporate visualization and speculation.

Use “understatement” in graphics: Cropped images, translucent elements, gradients that disappear. Add microinteractions: Animations that activate on hover or click like drop-down text. Apply storytelling with pauses: Break the story into “episodes” that open sequentially. Create interactive scenarios: Quizzes where the answer to one question affects the next step.

Mistakes and ethical risks.

Element overload: Too many unfinished details can be confusing. Unclear patterns: If the user doesn’t understand how to interact, they will leave. Attention Manipulation: Compulsive nudging to act for metrics rather than benefit.

Design ethics.

Transparency: The user should be aware that they are being “led”. For example, seeing the slider progress bar. Freedom of choice: Even when using intrigue, the person should have the option to skip a step or exit the scenario.

Visualization and speculation in persuasive design turns a passive user into a co-participant in the process. This approach not only engages but also creates an emotional connection, making interaction with the product memorable and meaningful.

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Share if you’ve used these methods before. What do you think is the norm and where is overkill? Maybe some persuasion tools are not suitable for our mentality.

MrBest
FOLLOW SUBSCRIBE FOR A COOKIE! ON USIIC.CO Accomplishments - Raised $20,000,000 To Plant 20,000,000 Trees - Given millions to charity - Donated over 100 cars lol - Gave away a private island - Given away over 100 ps4s lol - Gave away 1 million dollars in one video - Counted to 100k - Read the Dictionary - Watched Dance Till You're Dead For 10 Hours - Read Bee Movie Script - Read Longest English Word - Watched Paint Dry - Ubering Across America - Watched It's Every Day Bro For 10 Hours - Ran a marathon in the world's largest shoes - Adopted every dog in a shelter You get the point haha *Do not email me asking for money, I give away money because it makes me happy :)
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